
Books
Game User Research
I contributed a chapter to this book on evaluating games with children:
Sim, G. Horton, M. and Read, J.C. (2016) Practical and Ethical Concerns of in usability testing with children. In M. Garcia-Ruiz (Ed.) Games User Research: A Case Study Approach, CRC Press / Taylor and Francis
The book is still available to buy from Amazon
Order book from AmazonAugmented Reality Museums
I contributed a chapter to this book on designing augmented reality experiences in museums for children:
Sim, G. Cassidy, B. and Read, J.C. (2018) Crowd sourcing augmented reality museum experiences through participatory design with children. In. a.P.O.S. Vermeeren, L. Calvi, A. Sabiescu and D. Stuedahl (Ed.) Museum Experience Design crowds, ecosystems and novel technologies, New York: Springer
The book is still available to buy from Springer
Teaching HCI
I contributed a chapter to this book on teaching HCI to 2nd year undergraduate students:
Read, J.C., Horton, M., Sim, G. and Mazzone, E. (2009) “CRaSh-ing into HCI” In P. Kotze et al. (Ed.) Creativity and HCI: From Experience to Design in Education. (pp 218-227). New York: Springer.
The book is still available to buy from Springer